Showing posts with label PES Tools. Show all posts
Showing posts with label PES Tools. Show all posts

PES 2021/PES 2020 Stadium Server v1.50 by Zlac

PES 2021/PES 2020 Stadium Server by Zlac

Finally, new release of stadium server script for eFootball PES 2020 PC. With this script you can use many stadiums as you want in eFootball PES 2020.  Sider 6 is required to be installed.

[NEW in 1.20] Starting form v1.20, Stadium server does not use hard-coded teams_with_cpk_homegrounds table in .lua script to preserve links to original .cpk home grounds. Instead of using this hard-coded table, new approach is that every team with real stadium made by Konami must also be listed in map_teams.txt - this also means that all of you will have to manually update your map_teams.txt files with ~40 default entries (copy-paste ready list is available both in this post and within downloaded 1.20 update files)

This change made it possible for stadium server to force proper home grounds in one-legged domestic-cup competitions too - many of you have noticed that when playing e.g. FA Cup or DFB Pokal with teams that use real stadiums made by Konami (Bayern, Manchester United, Arsenal, Schalke 04, ...), game forces you to use any random original stadium. This is, sadly, how the game is coded to play single-legged cup-matches - it never uses assigned home grounds, but always selects random stadium.

Starting with Stadium server 1.20, this problem can be remedied, but all users will have to manually update their existing map_teams.txt files to make it possible. To make it as clear as possible - manual update to map_teams.txt is mandatory for ALL USERS - not only for those that play single-legged cups with particular teams. Only with updated map_teams.txt file can you be sure that original Konami stadiums will be correctly used as home grounds across ALL competitions!!

Download

HOW TO INSTALL :

1. Install Sider 6.

2. Extract rar file with WinRAR

3. Copy folders content and modules where sider.exe file is located.

4. Download and install CommLib.lua

5. Add lua.module = "StadiumServer.lua" near the top of the Extension modules section in sider.ini (but still BELOW lua.module = "lib\CommonLib.lua" if you use CommonLib too)

6. Add lua.module = "WeatherConditions.lua" directly below stadium server entry (directly below lua.module = "StadiumServer.lua") in sider.ini


5. Customize map_teams.txt and map_competitions.txt files and add more stadium folders in content\stadium-server folder (NO STADIUMS are included together with the script!!)

6. Please, read carefully all the comments inside map_teams.txt and map_competitions.txt files! Always use leading zeroes when writing stadium ID's!

How to update from 1.00 to 1.20

1. Make sure you have fully functioning 1.00 installed ( Read the instruction above )

2. Unpack the v1.2 archive and copy folders content and modules into your sider folder (overwrite when asked).

3. Open content\stadium-server\ADD THIS TO YOUR EXISTING map_teams.txt file and copy-paste its content into your existing map_teams.txt file (doesn't really matter where, but preferably at the end of the file) and save changes - to ensure that stadium server properly handles real stadiums made by Konami. Don't replace entire map file - ADD those lines to your existing map_teams.txt

Add this line : https://pastebin.com/gRjDKfcP

List of entries to be added to your map_teams.txt (copy/pasted from ADD THIS TO YOUR EXISTING map_teams.txt file)

IMPORTANT: Step 3. adds all teams that use REAL stadiums made by Konami to map_teams.txt and re-assigns REAL Konami stadiums as their home grounds. No additional stadium downloads required, those entries just point to original Konami .cpk stadiums.

Q: But I was already using better version of Konami's stadium XYZ from stadium server and after pasting above lines, stadium server forces me to use original Konami's version of XYZ again? How do I force it back to use better version of XYZ from stadium server's content?

A: Keep your old entry in map_teams.txt that assigned better version of XYZ stadium and remove corresponding new entry from 1.20 updated map.

E.g. delete newly added 1.20-related line "121, 030, San Siro, Konami\San Siro # Milan" if you want to use your own version of San Siro for AC Milan instead of the Konami's original.
Rinse&repeat for other similar situations too.

Stadium Server v1.21 Fix

Simple fix for wrong overlay info in exhibition mode (sometimes incorrect previews and stadium names, when multiple stadiums share same ID)

How to install:

1. Make sure you have both 1.00 and 1.20 installed

2. Unpack the v1.21 fix archive and copy folder modules into your sider folder (overwrite when asked)

Stadium Server v1.25 Update

How to Install:

1. Make sure you have both 1.00 and 1.20 installed (1.21 fix can also be installed, but v1.21 fix is now optional for fresh installation, since v1.25 contains v1.21 fix too)

2. Unpack the v1.25 archive and copy folder modules into your sider folder (overwrite when asked)

Features :

# GDB-style unlimited stadium management - add as many stadiums as you want in a GDB-like folder structure

# Mostly unchanged stadium packaging - stadium structure remains almost identical to the .cpk version, meaning that entire stadium directory tree (starting with "Asset" and "common" folders) can be copy-pasted into one top-level GDB folder. These folders (and their subfolders) from the usual stadium-related cpk-tree are currently supported:

Asset\model\bg\common
Asset\model\bg\stXXX
common\bg\model\bg\draw_parameter
common\bg\model\bg\tv
common\demo\fixdemo
common\demo\fixdemoobj
common\demo\light
common\demo\mob
common\demo\prop
common\render\model\bg\hit\stadium
common\render\thumbnail\stadium\st*.dds)

for adboards - only config.xml is supported, for stadiums that need to REMOVE adboards completely!! (NOT TESTED IN 2020!)

common\bg\model\bg\bill\config\config.xml

IMPORTANT: db files (common\etc\... data_st_list.bin, Stadium.bin, StadiumOrder.bin, StadiumOrderInConfederation.bin) for stadium registration are not required. DO NOT INCLUDE THOSE!!​

# Stadium assignment to individual home teams via map_teams.txt file - pretty much self-explanatory, see the supplied map_teams.txt file for examples of how to connect team ID with one GDB-stadium

# Stadium assignment to competitions via map_competitions.txt file - use it to connect competition/tournament ID with one or more stadiums from GDB.
All teams participating in particular competition can either use identical stadium (if ony one stadium is assigned to that competition) or have one of the stadiums assigned randomly if there's more than one stadium assigned to that competition.

   ## It is possible to assign unlimited number of stadiums to the same competition - in this case, ONE RANDOM stadium will be selected for every home team that:
participates in that competition, BUT DOES NOT have individual stadium assigned in map_teams.txt file

Two stadiums assigned to EPL in map_competitions.txt - random selection in-game
IMPORTANT: by default, competition assignment would always take priority over team assignment in any game mode, but that can be easily configured within .lua script.

To override this default behavior, you can slightly modify StadiumServer.lua script itself - add/remove competition IDs in override_competitions table, thus defining more or less competitions where individual team assignments from map_teams.txt takes priority over competition assignment from map_competitions.txt

Default stadium server script already includes an exhaustive override_competitions table, which should cover all available exhibition, league and league-cup matches - so that you can keep individual stadiums for those teams that already have one in map_teams.txt, while all the other teams without individual stadium would get randomly selected stadium from map_competitions.txt

## Support for optional stadium to be used in final match of the competition only - again, pretty much self-explanatory. See map_competitions.txt file for more details
CAUTION: if multiple stadiums are assigned to a single competition and you want to use specific stadium for finals, then you must include stadium for final match IN EVERY stadium assignment
Spoiler: FA cup setup with 2 random stadiums used before final match and Konami's original Old Trafford for final match only

# Manual stadium selection via in-game overlay - manually selected stadium has highest priority and overrides any assignments made via map_*.txt files. IMPORTANT: Only stadiums explicitly assigned in either map_teams.txt or map_competitions.txt are available for manual selection!

# Exhibition mode behavior - stadium assignment logic is in-line with the usual game behavior:
IMPORTANT: Stadium server will be active in exhibition mode ONLY if you have selected one of the following:

"Home ground" setting in stadium menu or
"Random" setting in stadium menu or
Manual selection of stadium via sider overlay

This enables you to use any stadium from your .cpk pack and additional stadium server's stadiums side by side.
"Random" setting in exhibition mode is going to select stadium either from your .cpk pack or from stadium server's repository.
Complementing this, an additional lua table is available to be customized inside the script (teams_with_cpk_homegrounds table), to customize which teams should keep their .cpk+EDIT assigned home grounds (e.g. Barcelona -> Konami's Camp Nou, Team X -> Stadium X from your .cpk, etc.).

# Correct stadium previews and stadium names - displayed in game menus (where available, depending on game mode) and scoreboards

# More/less detailed level of logging - in config.ini file, property "detailed_logging" controls whether more info will be logged to sider log (value "1") or less info (value "0")

# Stadium customization via weather-conditions based AddOn system - allows easier creation and application of 3rd party mods to a specific GDB stadium (turf mods for specific stadium, gfx_mod, etc.)

# Stadium previews visible on overlay, when possible

Current limitations/issues:

1. No support for replay mode yet - if you're going to watch a saved replay of a match that has been played on custom stadium, you'll see black screen with adboards only during replay at best (perhaps it may also crash the game) - current version of sider does not support replay gallery!

2. adboards handling - by default, stadium server does not allow for custom adboards embedded within stadiums. 

It works safely only with special blank adboards template (which should be used only to fully remove adboards from stadiums) and allows for supplying a custom version of config.xml database for adboards (to assign blank template to the stadium).

Custom adboard models, "baked" directly into stadium 3d model are neither safe nor meant to be used via stadium server - adboards available via global ad-boards system (.cpk files or sider's live.cpk root) should work well with stadiums from stadium server too!

3. IMPORTANT: cooperation with other .lua scripts that use "set_stadium" and "set_conditions" events - unfortunately, because of the way the stadiums are structured and handled by the game, it was necessary for StadiumServer.lua to use set_stadium event exclusively to force the game to use the exact stadium ID of the new stadium, in order to load all the files that belong to that stadium.
Another approach, which would not "steal" set_stadium event (i.e. trying to override the files of any stadium that the game would like to use) did not prove successful, because stadiums simply are not file-for-file compatible, causing various artifacts when trying to replace e.g. stadium using ID 016 with custom stadium using any other ID
  • Bottom-line - if you want StadiumServer to work, you must not give HIGHER PRIORITY to any other .lua script that also uses "set_stadium" event to change stadium_id (i.e. StadiumServer.lua must be above any other "lua.module=" lines for scripts that use set_stadium event too)
  • Using other scripts that control weather conditions and time of day - stadium server works together with @Baris's script "WeatherConditions.lua" - if weather conditions are NOT changed neither via stadium server itself (manual selection via ingame overlay) nor via cooperation with "WeatherConditions.lua" script, then you can still use 3rd party scripts that handle "set_conditions" event (but to be on the safe side of the story, place your set_conditions related 3rd party scripts below both StadiumServer.lua and WeatherConditions.lua in sider.ini

Fore More Info : https://www.evo-web.co.uk/threads/.81018/
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PES 2021/PES 2020 Scoreboard Server v1.40 by Zlac

PES 2020 [Sider module] Scoreboard Server for Sider 6 by Zlac

Add many scoreboards as you want with new coreboard Server for Sider 6 by Zlac.

Download


How to Use :

1. Install Sider 6 ( latest version )

1a. Make backup of your old v1 version of Scoreboard Server content\scoreboard-server folder and then delete content\scoreboard-server folder

2. Unpack v1.1 archive and copy folders content and modules to your sider folder (overwrite if asked)

3. Unpack v1.30 archive and copy folder modules to your sider (overwrite if asked)

4. (If not done already) Download and install CommonLib.lua

5. (If not done already) Add lua.module = "ScoreboardServer.lua" under CommonLib in sider.ini file


5. [Optional] Customize map_competitions.txt files (located inside content\scoreboard-server folder) and add your own folders with scoreboard files in content\scoreboard-server folder

[ EXAMPLE ] How to apply the Scoreboard Pack:

1. Download it from the download link, extract the archive and overwrite the current content folder in your sider with the content folder from the scoreboard pack.

2. Done

Features of Scoreboard Server :

  • GDB-style unlimited scoreboard management
  • file packaging is identical to .cpk scoreboards - files for each scoreboard must be extracted from their original .cpk files and placed into separate folders (see image below - shows 4 scoreboards - EPL, sb1, sb2, sb3)
  • scoreboards are assigned to competitions via map_competitions.txt file - i.e. all teams participating in particular competition will use identical scoreboard - see the included map_competitions.txt file for some examples
  • more than one scoreboard can be assigned to a single competition - in this case, script selects one scoreboard randomly

Required folder structure for one scoreboard inside content\scoreboard-server:
custom_scoreboard_name\extracted_contents_of_one_scoreboard_cpk_archive​
  • .txt assignment file reloading (key 0) - available at any moment, useful for making quick fixes to .txt assignment file, without needing to restart the game
  • toggle between manual ball selection and automatic scoreboard assignment via .txt file (key 9)
    • if manual selection is used, then manually selected scoreboard has priority over the scoreboard which would otherwise be assigned via .txt file
  • additional options, available only in manual selection mode:
    • Manual selection through all the available scoreboards (PageUp/PageDown keys)
      • IMPORTANT: only the scoreboards which are assigned via .txt files are available for cycling-through!! A scoreboard which exists only as a subfolder in the external content root (content\scoreboard-server), but isn't assigned to any competition via .txt file WILL NOT be available for manual selection!
    • Favorite scoreboard - current manual selection can be saved permanently as a favorite scoreboard (key 7) or recalled to be used later (key 8)
  • scoreboard previews on overlay menu
    • scoreboards have no preview files yet - someone needs to make them :)
    • preview file name: preview.dds
    • preview file location: scoreboard's top folder - e.g. <your_sider_dir>\content\scoreboard-server\sb4\preview.dds
  • automatic selection of league-mode scoreboard(s) in exhibition mode if both teams belong to the same league (requires CommonLib v1 to be installed)
    • applies only to LEAGUES - cups and other competitions are ignored
    • script reads CompetitionEntry.bin file to determine whether two teams belong to the same league - selection may not be 100% accurate if teams have been moved to different leagues only in EDIT mode
  • [NEW PES 2020 v1.1] Short introductory broadcast anthems are supported
    • those anthems are played (and stopped) BEFORE game shows players in tunnels
    • anthem file must be named intro_anthem.mp3 and must be located in root folder of your scoreboard - every scoreboard can have its own broadcaster intro, one .mp3 file per scoreboard root
    • additional content\scoreboard-server\Default folder is provided as generic fallback - if certain competition does not have scoreboard assigned in scoreboard server, then generic intro_anthem.mp3 from Default folder will be played
    • IMPORTANT: Only generic intro_anthem.mp3 from Default folder IS ALWAYS used in EXHIBITION MODE!! Intros from specific scoreboard folders are only used in leagues and cups.

Current limitations:
  • Inaccurate scoreboard selection during replays - saved replays do not include tournament_ID - if the scoreboard used in saved replay has been assigned via map_competition.txt, then there is no way to re-select exactly the same ball during replay - exhibition mode scoreboard is most likely going to be selected.
  • It is not advisable to change any overlay-related settings after the match-loading screen has appeared or during the match. In-game behavior will be unpredictable in such circumstances. You've been warned ;) Make your selections BEFORE you hit the Next match button.

Credits:

@Zlac
@juce and @nesa24 for sider
Scoreboard creators: @1002MB

More Info : https://www.evo-web.co.uk/threads/80881/
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Sider 7.1.4 by Juce for PES 2021 ( PES 2021 Patch 1.07.01 & Datapack 7.0 )

Sider 6 for Pro Evolution Soccer 2020 by Juce

Sider 7 for Pro Evolution Soccer 2021 by Juce

Sider is a companion program for PES 2021 . It allows for small tweaks - such as "free side-select" (which is where sider gets its name from), and time expander for the demo version. It also facilitates game mods, created by the modding community. The two main features are LiveCPK and the scripting engine, where you can write your own mods in Lua programming language.

LiveCPK makes it possible to replace game content at run-time with content from files stored on disk, instead of having to pack everything into CPK-archives. (This feature is similar to Kitserver's AFS2FS and to FileLoader for earler versions of PES). Depending on how and when exactly the game reads the replaced files, you can even live-edit some things, like textures or 3D models, without exiting the game.

If you know a little bit how to program, you can write your own game logic using Sider's scripting engine. This requires some reading and understanding of how the game works, but it's really not that hard ;-) See scripting.html - for detailed documentation on that.

How to update your existing sider:

copy sider.dll and also modules, content and doc folders to your existing sider folder.

Features :

- initial version, with updated netblock.lua


HOW TO INSTALL :

1. Extract with WinRAR and done ( Sider  doesn't need to be extracted in game folder, you can place Sider anywhere 😀 

2.  Run sider.exe, it will open a small window, which you can minimize if you want

3. Run the game and Sider should automatically attach to the game process.

Thread : https://evo-web.co.uk/threads/sider-7.84002/

*See doc/readme.txt for information on how to use it. The livecpk/ball-root is an example of LiveCPK usage, with Champions League ball created by @Hawke.

Homepage/Manual Instruction [ Important ] : https://mapote.com/doc/sider

Changelog :

7.0.2

- another fix for match.minutes: now works with 1.01.00 and 1.01.01 game exes

7.0.1

- fixed the problem with match.minutes setting in sider.ini. It works now. (note, if you want more flexibility in time management, you may want to look at timeaccel.lua module instead: it can set match time based on current tournament and so in)

- the Ronaldo "SUUU" sound demo (cr7_audio.lua) also works now. I modified it a bit compared to last year version: this time the SUUU! sound is only played if Ronaldo does his special celebration with windmill and high jump and turn in the air. If it is another celebration that is chosen, then the sound won't be played. (if updating, make sure to copy new cr7_audio.lua into your sider, along with new "cr_suuu_d6.mp3" file)
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PES 2021 STR Editor By Devil Cold52

PES 2021 STR Editor By Devil Cold52

New tool from Devil Cold52 with this tool you can change PES in game texts with this program.

– CPK
– Str
– Search
– Hex editor
– Export
– Import
– Export All

Usage:
– Open dt20_???_win.cpk
– select common.str or another str file with this program.
– select group and change texts
– save changes


PES STR Editor Requirements

Microsoft .NET Framework 4.5

Be.hexbox Unknown (company)|Mustafa U. for the test @erol.kopuz16 and language file @phoenix513

*If your antivirus detect the file, it's false detection. Don't download it if you don't trust this file.


PES 2021 STR Editor By Devil Cold52

PES 2021 STR Editor By Devil Cold52
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PES2021 Ftex Converter V2.0 by Devil Cold52

PES2021 Ftex Converter by Devil Cold52

PES2021 Ftex Converter by Devil Cold52

You can convert ftex to dds to dds to ftex with this program. all you have to do is drop the files on the ftex or dds panel in the program.. This program does not convert DX10 formats to other formats dxt5 dxt1 etc. it just extracts the dds inside the ftex files.

How to use (convert from FTEX to DDS)
1: Open the Program.
2: Drag and drop the ftex file onto the FTEX panel.
3: will be created dds in the where the ftex is located.

How to use (convert from DDS to FTEX)
1: Open the Program.
2: Select your ftex version found at the top of the program.
3: Drag and drop the dds file onto the DDS panel.
4: will be created ftex in the where the dds is located.


V2

Ftex Converter V2 Features

*Added to Texture converter

convert to dds from .png .jpg .bmp .dds .tga TO DDS (DXT1, RGBA, DXT1NormalMap, DXT1BinaryAlpha, DXT3, DXT5, DXT5NormalMap, ATI1, ATI2-3DC)

convert from .png .jpg .bmp .dds .tga to png (8bits (Indexed),24bits, 32bits, Normal bits)

*Fixed DDS normal mipmap
*Removed "created_" or "extracted_" part
*added menu bar to use plugins
*minor bugs fixed

*Tool is using Obfuscator Tool to protect source code. If your antivirus detect it, it's just false alarm. Don't use it if you don't trust it.
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PES Sound Editor Beta by Devil Cold52

PES Sound Editor Beta

PES Sound Editor Beta by Devil Cold52

You can export the hca file in the awb files or You can Import the hca file in the awb. You can play the hca file.

*Tool is using Obfuscator Tool to protect source code. If your antivirus detect it, it's just false alarm. Don't use it if you don't trust it.


Features:

-Open AWB
-Save AWB
-List
-Export to hca
-Export to wav
-Export ALL(hca)
-Export ALL(wav)
-Import file
-Playing to awb in sound

Author: Devil Cold52

Special thanks MUSTAFA U.

Thanks to : CRI_MW, CRI Middleware Co., Ltd., Dino Chiesa, Mark Heath

IMPORTANT NOTE: Back Up Your File Before Editing.
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PES 2021 File Crypter V2.0 By Devil Cold52

PES 2021 File Crypter By Devil Cold52

New editing tool for eFootball PES 2021 PC Version.

Features:

Modify the "decrypter.exe" and "encrypter.exe" files in Lib \\, to use the program in PES 2021.

How to Use?
1. Start the PES File Crypter 2021 tool.
2. Drag and drop the "EDIT00000000" and "ML00000000" files onto the Decrypter.
3. A folder called "Temp" will be created in the directory where the program is located and the files will be extracted into Temp.
4. After editing, drag and drop the Temp folder onto the Encrypter.
5. It will encrypt your file in whichever directory you decrypted it (example for the file name to avoid confusion: EDIT00000000_encrypted_year_month_day_hours_minutes_seconds)

*If your Antivirus detect the file as virus, it's false positive. Don't download or use this app if you don't trust it !


Version 2.0 Features

Features

Drag & Drop fixed
Some Bugs fixed
messagebox window closed

Notes

1. Definitely closing the program after decrypt a file will automatically delete the "Temp" folder when the program is opened again.

2. All Trials have been made over PES2020

3. if error occurs to Send me pes2021 EDIT00000000 file for fix

4: If there is a problem with drag and drop
please right click on the decrypter and press open

5:absolutely..
do not run the program as an administrator

problems and solutions

problems : it doesn't work for me, when drag and drop the EDIT file the success notification appears, but no "temp" folder is created

Thanks you @zlac and @Tomato4cc
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PES 2021 Editor by Ejogc327

 PES 2019 Editor 2019 by ejogc327

PES 2021 Editor by Ejogc327

The new updated tool by Ejogc327 will make you easier to edit eFootball PES 2020 PC. This is free version of the tool which can be used to edit bin files, if you want to edit EDIT00000000 file you need to donate to ejog.

Compatible with :

PES 2021
PES 2020
PES 2019
PES 2018
PES 2017

This version works for:

-Bin files: DT10.cpk (DT36.cpk PlayerAppearances.bin) decompressed (don't need decompress each file .bin).

Notes :

-If you import new teams in Teams.bin, the game can't create EDIT file. You'll need create EDIT file with the new teams manually or importing in EDIT file too.
-The CSV files can be separated by semicolon or tabulation, but must be *.csv.
-The CSV files must be UNICODE or UTF-8 to get special characters.
-In EDIT mode, can't create players with any Id. It must be higher than 2147483648 (0x80000000).
-The Overall values for the players are different. I use my own formula to calculate them.
-To import the order don't matter, but the headers do. You can't change them.


Homepage : http://pes2017editor.blogspot.sg/

*EDIT FUNCITION ONLY AVAILABLE FOR DONATE VERSION


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PES 2021 Kit Studio 2021 by Zlac

PES 2021 Kit Studio 2021 by Zlac

A new updated version of Kit Studi for eFootball PES 2021 PC Version. It includes UniColor, UniformParameter & KitConfig editor.

Download

Features:
  • Supports only PC files - console files are NOT supported directly (use multi-converter to convert your files from/to console formats)
  • kits per team configuration
  • kit types - normal, GK, CL (still available to choose, but won't work in-game, due to removal of licensed Champions League mode)
  • kit icons
  • kit colors (for kit selection menu, etc.)
  • add/remove kits to team (up to 10 kits per team)
  • conversion of unlicensed team entries to licensed (e.g. to enable CL kits)
  • ability to delete unwanted unlicensed team entries (e.g. duplicated teams)
  • ability to add new team entries (e.g. for extra teams that you already created by yourself in Team.bin)
  • ability to delete licensed team entries via popup menu
  • saved .bin files are always zlib-compressed
  • improved team filtering by name - filter boxes now accept all characters (interpunction, characters with umlauts, carets, etc.)
  • filters accept team Id's and team names
  • hex color-codes displayed in color pickers
  • export/import of individual licensed team entries via popup menu
  • mass csv export/import for all teams
  • colored mini-kit icons preview (based on PES 2015 kit icons - may not be 100% accurate for PES 2021)
  • ability to unlicense licensed team entries (two options - unlicensing of the unicolor entry only or unlicensing in both unicolor.bin and team.bin file) via pop-up menu
  • realUni .bin config files editing
  • preview of .ftex kit textures (kits only!)
  • synchronization of kit references between UniColor.bin and EDIT00000000 (from Unicolor to EDIT only) - semi-experimental option that may (or may not) solve the problems that appear when changes to kit distribution in UniColor do not show in-game because the game (i.e. community patches) is already using EDIT00000000 file with different kit distribution.
  • ability to delete kits stored in EDIT00000000, that were created in Edit mode (two options - deletion of all edit mode kits per individual licensed team (on 'Licensed UniColor entries' tab) and global deletion of each and every edit mode kit available (on 'Misc' tab)) - another semi-experimental feature which may or may not solve the problems that appear because data in UniColor and EDIT00000000 are not ideally synchronized.
  • RefereeColor.bin support - adding more slots for referee kits and editing base colors for referee kits
  • TeamColor.bin support - editing team-related colors
  • Changing the .exe and data pack versions stored in EDIT00000000 file
  • One-Click synchronization of kit slots from UniColor.bin to EDIT00000000 for all teams (see Misc tab) - supplements the individual "Sync team_X to EDIT00000000" button on "Licensed UniColor entries" tab
  • Kit configs Export/Import - to/from .bin and .txt (kitserver) formats
  • Automated creation of UniformParameter.bin
  • Kitserver GDB support - default folders hierarchy, .txt map creation and optional export of .ftex textures

More Info : https://evo-web.co.uk/threads/84075/
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eFootball PES 2021 DpFileList Generator by MjTs-140914

eFootball PES 2021 DpFileList Generator by MjTs-140914

eFootball PES 2021 DpFileList Generator by MjTs-140914

PES 2021 DpFileList Generator is a simple tool to organize your CPK File. With this tool you can organize and add many cpk file to your eFootball PES 2021 PC game.

Features

- Generate automatically DpFileList.bin with maximum of 64 CPKs
- Select needed cpk-files
- Sort selected cpk-Files via Drag&Drop
- Read already existing DpFileList.bin
- Updated GUI

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eFootball PES 2021 Settings

eFootball PES 2021 Settings

eFootball PES 2021 Settings app downloaded from Steam from Retail Version. This file can be used only for PC. 


This application will check your pc whether it can run the eFootball PES 2021 game or not. eFootball PES 2021 Settings also can adjust your PES 2021 game.
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PES 2020 Sider SP20 V11 ( Sider 6.3.9 )

Sider SP20

Same as original sider 6 by Juce but in Sider SP20 by Smoke comes as an installer so people can easily install without any confusion, the sider folder will be installed inside the game folder (select the game folder in the installer)

Can used for :

- PES 2020 SmokePatch 20
- SP20 Stadium Server
- SP20 Scoreboard Server
- SP20 Trophies & Entrance

Download

Installation :

1. Extract

2. Run the installer and select PES 2020 game folder

3. Done ! Run sider before opening the game.

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Sider 6.3.9 by Juce (Compatible with PES 2020 1.08.01 / Datapack 8.0)

Sider 6 for Pro Evolution Soccer 2020 by Juce

Sider is a companion program for PES 2020 and PES 2020 Lite. It allows for small tweaks - such as "free side-select" (which is where sider gets its name from), and time expander for the demo version. It also facilitates game mods, created by the modding community. The two main features are LiveCPK and the scripting engine, where you can write your own mods in Lua programming language.

LiveCPK makes it possible to replace game content at run-time with content from files stored on disk, instead of having to pack everything into CPK-archives. (This feature is similar to Kitserver's AFS2FS and to FileLoader for earler versions of PES). Depending on how and when exactly the game reads the replaced files, you can even live-edit some things, like textures or 3D models, without exiting the game.

If you know a little bit how to program, you can write your own game logic using Sider's scripting engine. This requires some reading and understanding of how the game works, but it's really not that hard ;-) See scripting.html - for detailed documentation on that.

How to update your existing sider :

Take sider.exe and sider.dll from the new 6.3.8 archive.

Although not strictly necessary, but you may also want doc and modules folders - for most up-to-date documentation and new matchset.lua, but keep the rest of your existing files, most importantly: your sider.ini.

Sider 6.3.8 works with PES 2020 1.08.01 / Datapack 8.0 !

Features :

- Time extender (match.minutes option) --> See this post
- LiveCPK
- Most of Lua scripting engine is supported (except for "kits"), including overlay
- Camera module with Fanview camera controls and replays on/off switch. All credit to @nesa24 for game internals research.
- New event: "set_match_settings" - allows to enable extra time and penalties, as well as set difficulty to 6 (Legend?).

Download


HOW TO INSTALL :

1. Extract with WinRAR and done ( Sider 6 doesn't need to be extracted in game folder, you can place Sider anywhere 😀 )

2.  Run sider.exe, it will open a small window, which you can minimize if you want

3. Run the game and Sider should automatically attach to the game process.

Thread : https://www.evo-web.co.uk/threads/sider-6.80611/

*See doc/readme.txt for information on how to use it. The livecpk/ball-root is an example of LiveCPK usage, with Champions League ball created by @Hawke.


ONE CLICK LAUNCH

The "one-click launch" mode is a new way to run sider. It works like this: You start sider; sider will launch the game, wait for it to start and have its sider.dll loaded into game process. After that, the sider.exe program will exit, but the game will continue to run with sider activated (via sider.dll). Note that this new mode is disabled by default. To enable, add this line to your sider.ini file:

start.game = "steam://rungameid/996470"


The traditional way - where you first start sider, then start the game - is also still supported

Homepage/Manual Instruction [ Important ] : https://mapote.com/doc/sider

Changelog

6.3.5

- added support for bi-directional cycling through modules in overlay via gamepad
- documentation corrections and updates

The new "go-backwards" action for gamepad defaults to RT. No configuration changes are needed, if you want to use the default. If you do want to change it, then in your gamepad.ini, add this setting (and change it to whatever button you want):


gamepad.overlay.prev-module = RT

6.3.4

- support for 1.05.00 exe
- bi-directional cycling through modules in overlay
- improvement for "get_stadium_name" event - to better work with the schedule bar in Master League

The cycling through modules became a bit of a hassle with just "1" key. Especially, if one has over a dozen of modules and is trying to quickly get to a CommonCam.lua module deep down the list, and presses the button just one more time, by mistake ;). So added another hot key - to go in the opposite direction. By default the key is "~" (located next to the "1" on many keyboards), but you can of course change it to whatever key you like, just like all other key bindings. That is done in sider.ini.
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PES 2020 Speed Server by Nesa24 (PES 2020 1.08.01)

PES 2020 [ Sider Module ] Speed Server by Nesa24

SpeedServer is module to manage game tempo based on Home Team [ as Stadiums are assigned to teams ingame ]. You setup your desired game speed in SpeedServer.txt with HomeTeam id and value
In real life football even good teams play with slower tempo on the side as all grasses and home team tempo isnt same.

v1.1
--Added Overlay and Ini file so you could set global values and not add every team id to the map

Default values are

# SpeedServer for PES 2020 sider based on hometeam id [ HomeTeam ID, GameSped ]
# Default Game Value
# 18518.5185185185  = IngameSettings   0
# 19607.8431372549  = IngameSettings  -1
# 20833.3333333333  = IngameSettings  -2
# 17543.8596491228  = IngameSettings  +1
# 16666.6666666667  = IngameSettings  +2
# LOWER THE VALUE FASTER THE GAMEPLAY
# 101 = Arsenal 17000 = 1.5 gameplay speed
101, 17000
186, 22000

Download

How to Use :

1. Install Sider 6

2. Extract with WinRAR, copy both lua & txt files into \modules folder

3. Open sider.ini with notepad and add this line lua.module = "SpeedServer.lua"

4. Save it and done.

5. Now open sider.exe and play PES 2020 via Steam.

Settings :

Change different values via SpeedServer.txt

Support by donating via PayPal: nesa24casa2@gmail.com
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PES 2020 [ Sider Module ] GFX Lod by Nesa24 (PES 2020 1.08.01)

PES 2020 [ Sider Module ] GFX Lod by Nesa24

PES 2020 [ Sider Module ] GFX Lod by Nesa24

Simple lua module to increase or decrease LOD Settings in eFootball PES 2020. Might helpful if you don't have powerful PC but want to run eFootball PES 2020.

*Updated by Digitalfoxx

Features

Default values 0x32 [ 50 decimal ] and 0x64 [ 100 decimal ]

Maximum supported value is 0xFF [ 255 ]

Download

How to Use :

1. Install Sider 6

2. Extract with WinRAR, copy lua file into \modules folder

3. Open sider.ini with notepad and add this line lua.module = "GFX_lod.lua"

4. Save it and done.

5. Now open sider.exe and play PES 2020 via Steam.

Settings :

-Writes 0x20 [ 32 ] and 0x40 [ 64 ] as Minimum LOD or Maximum LOD values 0xFF [ 255 ]

Support by donating via PayPal: nesa24casa2@gmail.com

*Updated by digitalfoxxx
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PES 2020 InGame_ColorChanger by Digitalfoxx (PES 2020 1.08.00)

PES 2020 InGame_ColorChanger by Digitalfoxx

PES 2020 InGame_ColorChanger by Digitalfoxx

Simple lua module to change ingame color by Digitalfoxx from PESWEB.

Download | PASSWORD : PESWEB

How to install:

1) unpack archive and copy and "modules" folders into your sider.

2) enable the module in sider.ini by adding this line:

lua.module = "ColorConfig.lua"

3) enjoy it




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PES 2020 Sound Server by Nesa24 (PES 2020 1.08.00)

PES 2020 [ Sider Module ] Sound Server by Nesa24

PES 2020 [ Sider Module ] Sound Server by Nesa24

SoundServer is module to manage game sounds volume based on Home Team [ as Stadiums are assigned to teams ingame ]. You setup your desired volume in SoundServer.txt with HomeTeam id and values for

MenuVolume,
MusicVolume,
CommentaryVolume,
CrowdVolume,
AnnouncVolume,
StadiumMusic,
StadiumSounds

So it allows you to boost game or nerf volume so for example louder crowd on Arsenal then Bologna

Default values are

# SoundServer for PES 2020 sider [ HomeTeam ID, Values]
# HomeTeamID, MenuVolume, MusicVolume, CommentaryVolume, CrowdVolume, AnnouncVolume, StadiumMusic,  StadiumSounds
# Default ingame max is 1
101, 2, 2, 1.5, 1.8, 1, 1, 2
186, 1, 1, 0.4, 1, 1, 1, 2

Download

How to Use :

1. Install Sider 6

2. Extract with WinRAR, copy both .lua and .txt files to \modules folder

3. Open sider.ini with notepad and add this line lua.module = "SoundServer.lua"

4. Save it and done.

5. Now open sider.exe and play PES 2020 via Steam.

Settings :

You can try changing the settings by editing different values inside SoundServer.txt

Support by donating via PayPal: nesa24casa2@gmail.com

*UPDATED BY DIGITALFOXX
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PES 2020 DpFileList Generator 1.2 DLC 8.00 by MjTs-140914

eFootball PES 2020 DpFileList Generator by MjTs-140914

PES 2020 DpFileList Generator is a simple tool to organize your CPK File. With this tool you can organize and add many cpk file to your eFootball PES 2020 game.

Features

- Generate automatically DpFileList.bin with maximum of 64 CPKs
- Select needed cpk-files
- Sort selected cpk-Files via Drag&Drop
- Read already existing DpFileList.bin
- Updated GUI

Download


Credits : MJTS 140914

Facebook : https://www.facebook.com/MjTs140914/
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PES 2020 DpFileList Generator 2020 v1.0 + DLC 8.00 by Baris

PES 2018 DpFileList Generator by Baris & Hawke

PES 2020 DpFileList Generator by Baris

PES 2020 DpFileList Generator is a simple tool to organize your CPK File. With this tool you can organize and add many cpk file to your Pro Evolution Soccer game. But don't forget, you need .NET Framework 4.5 to run this tool ! Also Admin privilages is needed to make it work correctly. 

Features

- Generate automatically DpFileList.bin with maximum of 47 CPKs
- Select needed cpk-files
- Sort selected cpk-Files (if needed) via Drag&Drop
- Read already existing DpFileList.bin
- Updated GUI using modern material design
- Copy CPK list as string to clipboard
- Improved automatic update of dlc.csv; no need to manually update your dlc.csv

Download

Instructions

1) Choose your "download"-folder (or any folder that contains .cpk-files)
Optional: 1.1) select already existing DpFileList.bin to preselect already used CPKs

2) Select cpk-files which should be in the DpFileList.bin

3) Sort the selected cpk-files (if needed) via drag and drop

4) Click Generate button to have new  DpFileList.bin (your current DpFileList.bin will be backed up as DpFileList.bin.BACKUP)
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PES 2020 RefKit Server v1.0 for Sider 6 + Update V5.0 AIO by Hawke

PES 2020 [Sider Module] RefKit Server for Sider 6 by Hawke

PES 2020 [Sider Module] RefKit Server for Sider 6 by Hawke

This module/server also includes the following kits + All kits are linked to their competitions via map_competitions.txt

Adidas Classics
Umbro Classics
Adidas Generics
AFC Asian Cup
Belgian Cup
Belgian Super Cup
Bundesliga
Campeonato Brasileiro
Champions League
Club World Cup
Community Shield
config.ini
Copa del Rey
Copa Libertadores
Coppa Italia
CSL
Ecuadorian Serie A
EFL
EFL Play-Off
EPL
Eredivisie
Errea Generics
Europa League
FA Cup
J-League
Jupiler Pro League
La Liga
La Liga 2
Liga Aguila
Liga NOS
Ligue 1
Ligue 2
RPL
Serie A
Serie B
SPL
Super Lig
Supercopa de Espana
Supercoppa Italiana
Superliga Argentina
Swiss Super League
Thai League
UEFA Euro
UEFA Super Cup
World Cup

Features:

GDB-style unlimited referee kit management
original referee kit packaging (identical folder structure and file names, as they are in .cpk files)
referee kit assignment to competitions via map_competitions.txt
Automatic selection of league-mode Referee Kits in exhibition mode if both teams belong to the same league
applies only to LEAGUES - cups and other competitions are ignored
script reads CompetitionEntry.bin file to determine whether two teams belong to the same league - selection may not be 100% accurate if teams have been moved to different leagues only in EDIT mode
Important: Version 1.0 requires CommonLib.lua
Download and install CommonLib.lua v1.0

Overlay Features:
.txt assignment file reloading (key 0) - available at any moment, useful for making quick fixes to .txt assignment file, without needing to restart the game

toggle between manual referee kit selection and automatic referee kit assignment via .txt file (key 9)
if manual selection is used, then manually selected referee kit has priority over the referee kit which would otherwise be assigned via .txt file
additional options, available only in manual selection mode:
Manual selection by cycling through all the available referee kits (PageUp/PageDown keys)
IMPORTANT: only the referee kits which are assigned via .txt files are available for cycling-through!!
Favourite referee kit - current manual selection can be saved permanently as a favourite referee kit (key 7) or recalled to be used later (key 8)

Current limitations:

Inaccurate referee kit selection during replays - due to game design, saved replays do not include tournament_ID - if the referee kit used in saved replay has been assigned via map_competition.txt, then there is no way to re-select exactly the same referee kit during replay - exhibition mode referee kit is most likely going to be selected.

Download


PES 2020 [Sider Module] RefKit Server for Sider 6 by Hawke

PES 2020 [Sider Module] RefKit Server for Sider 6 by Hawke

Installation :

1. Install Sider 6

2. Install CommonLib

3. Extract RefKitServer with WinRAR,  Copy "content & modules" folder to your Sider folder.

4. Open sider.ini and add the line lua.module = "RefKitServer.lua" to your sider.ini underneath CommonLib [CommonLib should always be at the very top in order to work correctly]

Example:
lua.module = "lib\CommonLib.lua"
lua.module = "StadiumServer.lua"
lua.module = "WeatherConditions.lua"
lua.module = "KitServer.lua"
lua.module = "BallServer.lua"
lua.module = "RefKitServer.lua"

5. Save it and done

Credits:
@zlac for the original script / for helping me put this together & for the script update. I 100% could not have done this without him, thanks mate :)
@MJTS-140914 for fixing Collar 01 fmdl (Thank you my friend)
@juce and @nesa24 for sider
@shawminator for CGPE & help with collar models
@Cesc Fabregas for beta testing
@Hawke for the edited script & referee kits
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